![]() ![]() Reverted floors, walls, and mechanism to default ASCII tile Updated for 44.01 (init, d_init, item_tool) New tile for barrel (still looks like shit with fg&bg color, i.e. If you want to try the others (a clean version of the default square 16x16, based on Haowan's, and a version of Taffer's tileset compatible with the CLA creature graphics and raws), open data/init.txt and replace all 4 instances of "CLA.png" with the name of your new tileset.Īdded lower elevation background to #249 (boulder at lower elevation) By default it uses "CLA" (the one in the sample images). ![]() It comes preinstalled with the newest DF version (as soon as I get to update it), its own Color Scheme, a TrueType font with glyphs identical to the tileset, and three 18x18 tilesets. It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance.Īnimals are now slightly altered, very adorable letters. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example). It includes graphics for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. I made a Graphic set that tries to keep the simplicity and ease-of-recognition of ASCII-like tilesets and add a little beauty and variety of graphic sets. Hello! Long time lurker finally found a reason to register on the forums. ![]()
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